Kings of War GT

  • Rules

  • Kings of War 3rd Ed. Rules (KoW) and Uncharted Empires (UE) will be used along with all current errata, published COK Books and FAQ’s found on the Mantic web site.

  • Five Games: First round pairings will be randomly assigned prior to the event. Subsequent games will be set using a Swiss System based on Battle Points with a secondary filter (if needed). Rounds 1-2 will exclude members of the same groups from playing one another (unless via 1st Round Challenge).

  • Units/Miniatures do not need to be produced by any particular Miniature company.

  • Paint is not required, but every unit needs to be fully assembled with all of the appropriate pieces and properly based. Units not fully assembled are subject to removal from play by a event organizers. NOTE: painting will be judged and factor into your overall score.

  • Army Lists

  • Armies may be no more than 2300 points. The following armies will be allowed:

  • KoW: Abyssal Dwarfs

  • KoW: Basileans

  • KoW: Dwarfs

  • KoW: Elves

  • KoW: Empire of Dust

  • KoW: Forces of Nature

  • KoW: Forces of the Abyss

  • KoW: Goblins

  • KoW: Northern Alliance

  • KoW: Ogres

  • KoW: Orcs

  • KoW: Nightstalkers

  • KoW: Trident Realm of Neritica

  • KoW: Undead

  • Tournament Rules

  • Chess Clocks: will be in optional play at Lonewolf. Each player will dictate whether they will or won’t use a clock at the start of each game.

  • Other Information

  • The event organizers are checking all lists to ensure they are legal. Reference the FAQs on the Home page for details on list submission.

  • Please note that the above rules are subject to change and will be updated up and until January 15, 2022. We reserve the flexibility to provide the best tournament for the participants.

  • UE: Brotherhood

  • UE: Free Dwarfs

  • UE: Kingdoms of Men

  • UE: The Herd

  • UE: Ratkin

  • UE: Salamanders

  • UE: Sylvan Kin

  • UE: Twilight Kin

  • UE: Varangur